Equipment, Tools, and other goodies

update notes:
10/13/16: added smoke

3/27/16: added flashbang, frag, incendiary, blast, and tangle grenades.

3/22/16: added .30 military calibers (Burroughs, Gungnir) and the M85/30 rifle. Also a description of the Burroughs gun.

2/19/16: nerfed .45 holdout pistol. for some reason it had the same range as the black powder revolver, despite being a 2-shot pocket derringer. also fixed a typo that made light shotgun slugs d10s (oops). also fixed a few other minor non-game affecting typos.

Armor

No actual changes to armor, but the cosmetic elements of many armors have changed. The price of some armors was reduced, reflecting improvements in manufacturing technology. Note that light armor in most cases can be made to look like it is not armor:

  • Padded: This armor represents improvised light armor.
  • Leather: The leather that makes up the “plate” in this armor is made of un-hardened leather of roughly 1/4 inch thickness. It typically only protects the torso, shoulders, and hands, and is unlikely to stop a bullet or a heavy melee hit but can reduce the effectiveness of glancing blows.
  • Studded leather: This armor is made of hardened leather plates with a wool, cotton, or thin leather backing. Sometimes it has an outer layer with the plates inbetween. These plates only protect the torso and again, are unlikely to stop a bullet.
  • Hide: This is a full, unhardened leather vest (1/4 inch thickness), with sleeves and elbow guards. This armor is concealable, in the sense that it can be made to look like it is not armor.
  • Chain shirt: This is no longer made of metal. Instead, it’s a hardened leather vest. It may have wooden fillers instead, and has shoulder and arm guards.
  • Scale mail: This armor is made of metal plates riveted to leather backing. Like studded leather, it can have an outer layer for the chestpiece, but this is more to keep the metal plates from being sheared off of the vest. The arm and shoulder guards are also metal plates.
  • Breastplate: This consists of the same armguards and shoulderguards as scale mail, but with a solid, hardened steel torso plate. The price of this armor is reduced to 150 gp.
  • Half Plate: The same as breastplate, but the shoulders are also made of single metal plates for less slippage, it has riveted steel shin guards and most importantly, it has a steel helmet. All areas of this armor are also protected by thick leather. The cost of this armor is reduced to 350 gp.
  • Ring mail: No longer made of metal. Wooden or hardened leather arm and shoulder guards, as well as shin guards, thick leather protecting all major areas. The chest piece is also layered wood or hardened leather plates. Has a thick leather helmet.
  • Chain mail: The same as above, but with riveted metal plates on all sections. Has a metal groin protector.
  • Splint mail: The same as above, but with a solid steel breastplate, steel helmet with a face protector, plus steel gauntlets and shin guards.. The cost of this armor is increased to 450 gp.
  • Full plate: Everything on this armor is protected by steel of some kind, and is the only armor that uses chain (instead of thick leather) for its joints. All of the armor has leather and padding underneath for comfort as well as protection. The cost of this armor is reduced to 950 gp (still nearly 1.5 years of a garrison soldier’s salary), but it must be custom ordered; full plate is generally only worn by ranking military officers who are members of the aristocracy.

Bullets

Guns come in a variety of calibers. This is a sample list of calibers and their rough stopping power equivalents, but it is not an exhaustive list and many other calibers exist.

  • .35 Stevens: A rimmed, black powder pistol cartridge and one of the first metallic cartridges designed. It is lightweight and low-powered, and is not used by any military (though rifles in .35 were submitted to military trials). For player purposes, this is only used in holdout revolvers or 8-shot revolvers. Long rifles in .35 Stevens exist for NPCs but are inferior to those chambered in .45 Lhomme. The Stevens repeating rifle is one of the oldest Merian rifle designs and is roughly 50 years old (thus obsolete).
  • .35 Auto: A rebated rim, crimped, bottlenecked cartridge made by Sturm for their M79 automatic pistols. Compared to .35 Stevens, it is much smaller, but it is designed for smokeless powder and is still lightweight and easy to shoot. Pocket pistols for the round from Sturm and Hunter are just breaking into the market and are a runaway hit.
  • .45 Lhomme: A rimmed revolver cartridge. Black powder loads for .45 are common, although ammo manufacturers are moving to smokeless powder loads instead. Lhomme is an archaic word that means “man” in Vegan, but it is more accurately translated as “gentleman.” The Lhomme Tool Company is a Santos-based arms company that currently dominates the revolver industry. .45 Lhomme is the de facto standard for pistols and most repeating rifles, but it is being phased out in favor of higher power smokeless loads.
  • .45 Auto: A round developed by the Federation Army for their military pistol trials. A number of pistols exist for the round, but most are prototypes in small numbers and all have pretty significant bugs. The round itself is a rebated rim, straight-walled cartridge that is shorter than .45 Lhomme, but again, similar in power due to being designed around smokeless powder.
  • .30 HCF/.30 Hunter: A full-power rifle cartridge. It is a rimmed, rebated cartridge with a rounded tip for easy feeding in lever rifles. The Hunter Arms Company primarily markets lever guns for civillian hunting; although .30 HCF is used by some soldiers, it is not issued by any military.
  • .30 Burroughs: The standard cartridge of the Merian armed forces. .30 Burroughs is a rimmed cartridge designed for use with both the Burroughs machine gun and the bolt-action Parker rifle. Because it was first designed with smokeless powder in mind, it is much more powerful than the .30 HCF, netting greater effective range.
  • .30 Gungnir: The world’s first “spitzer” rifle cartridge (though in this world they are typically called “spear” cartridges) designed for the bolt-action M83/30 rifle. The standard round for the Nordic militaries, a number of international arms companies make variants of their popular guns in this round. Due to its design, .30 Gungnir is the first true long-range rifle cartridge.
  • .50 caliber: A general name for cast lead bullets for .50 caliber percussion revolvers. They are inexpensive to smelt from a mold, but are a bit expensive to buy since the guns are obsolete. Caps for these guns can be modified from cheap toy cap gun ammo; caps for percussion guns are a bit expensive to buy.
  • .55 caliber: A general purpose name for cast lead bullets for .55 caliber percussion rifles.
  • .60 caliber: A small bore shotgun cartridge used as a carriage defense gun or for hunting fowl. It has a light recoil and is easy to shoot. Most .60 caliber cartridges are cardboard with a brass primer pocket. .60 caliber slugs are available; if used, replace the Shotgun feature with a one step increase in die size (from d6 to d8). They offer no benefit if fired from a pistol-length gun (simply remove the Shotgun feature).
  • .80 caliber: A big bore shotgun cartridge used for a wide range of police, military, and hunting applications. Considered the standard shotgun cartridge for serious shooters. .80 caliber slugs are available; if used, replace the Shotgun feature with an increase in die size (from d8 to d10).

Ammo costs:

  • .35 Stevens, .35 Auto, .45 Lhomme, .45 Auto: 1 gp/box of 50. Brass moon clips cost 5-10 cents depending on brand and quality, but are reusable.
  • .30 HCF, .30 Gungnir, .30 Burroughs: 2 gp/box of 50. .30 Gungnir comes with 10 5-shot stripper clips; these are difficult to reuse.
  • .60 and .80 caliber: 1 gp/box of 20 for either shot or slugs
  • .50 and .55 caliber: 50 cents per shot if buying from the store. If you’re making your own, roughly 1 cent per shot.
  • Arrows and bolts: 1 cent per 10 shots.

Firearms

Simple ranged weapons

  • Light Rifle (20 gp) — 1d8 piercing — 80-320 — Loading, Ammunition (9 shots, .45 Lhomme), Two-handed
  • Light Shotgun (20 gp) — 1d6 piercing — 50-200 — Loading, Ammunition (7 shots, .60 caliber), Two-handed, Shotgun
  • Light Double Shotgun (20 gp) — 1d6 piercing — 50-200 — Ammunition (2 shots, .60 caliber), Two-handed, Shotgun

Martial ranged weapons

  • Heavy rifle (35 gp) — 1d10 piercing — 100-400 — Loading, Ammunition (7 shots, .30 HCF), Heavy, Two-handed
  • Heavy double rifle (35 gp) — 1d10 piercing — 100-400 — Ammunition (2 shots, .30 HCF), Heavy, Two-handed
  • Parker rifle of 2985 (35 gp) — 1d10 piercing — 120-500 — Loading, Ammunition (5 shots, .30 Burroughs), Heavy, Two-Handed
  • Model 83/30 (40 gp) — 1d10 piercing — 100-600 — Loading, Ammunition (5 shots, .30 Gungnir), Heavy, Two-Handed
  • Black powder rifle (60 gp+) — 2d6 piercing — 50-300 — Ammunition (1 shot, 55 caliber), Heavy, Two-handed, Long Reload
  • Heavy shotgun (35 gp) — 1d8 piercing — 50-200 — Loading, Ammunition (6 shots, .80 caliber), Heavy, Two-handed, Shotgun
  • Heavy double shotgun (35 gp) — 1d8 piercing — 50-200 — Ammunition (2 shots, .80 caliber), Heavy, Two-handed, Shotgun
  • Heavy sawn-off double shotgun (40 gp+) — 1d8 piercing — 15-50 — Ammunition (2 shots, .80 caliber), Heavy, Two-handed, Shotgun
  • Standard revolver (20 gp) — 1d6 piercing — 30-120 — Loading, Ammunition (6 shots, .45 Lhomme), Double Action
  • Holdout revolver (20 gp) — 1d4 piercing — 30-80 — Loading, Ammunition (6 shots, .35 Stevens), Double Action
  • Black powder revolver (60 gp+) — 1d8 piercing — 30-100 — Loading, Ammunition (6 shots, .50 caliber), Heavy, Double Action, Long Reload
  • Pocket pistol (35 gp) — 1d6 piercing — 20-80 — Ammunition (2 shots, .45 Lhomme)
  • Pocket shotgun (35 gp) — 1d4 piercing — 15-50 — Ammunition (1 shot, .60 caliber), Heavy, Shotgun
  • Sturm M79 pistol (40 gp) — 2lbs — 1d4 piercing — 30-120 — Ammunition (10 shots, .35 Auto)

Weapon Descriptions

  • Burroughs machine gun — A water-cooled, tripod-mounted, belt-fed machine gun developed by a man named Walter Burroughs in 2984. Currently a massive force multiplier and a great improvement over the multi-barrel machineguns of previous decades. The Burroughs gun is much less likely to jam and its water cooling shroud eliminates many of the problems with a machine gun, but it is incredibly heavy. Often mounted on a truck or a horse-towed gun carriage, the Burroughs gun is in use by many militaries all over the world.
  • Model 83/30 — A bolt-action rifle chambered in .30 Gungnir and in common military use by the Nords and many Nordic colonies. It is fed by 5 shot stripper clips. It is notoriously harder to use than the lever-action Hunter rifles, but is very powerful and accurate.
Throwables

All grenades are thrown into a target square up to 20 feet away. They do not require a ranged attack. Anyone within the area of effect must make a saving throw or suffer the effects of the grenade. Grenades must be thrown with the “Use an item” action; Thief rogues may throw them with a bonus action using the Quick Hands class feature. The saving throw DC for all throwables is 8 + dex modifier + proficiency bonus of the thrower.

  • Blast grenade (25 gp) — 1d6 bludgeoning damage in a 10ft radius. Pushes creatures 5ft away from the center of the blast (objects might be sent further). A successful Dex save negates the push and reduces the damage by half.
  • Flashbang grenade (50 gp) — 1 round blind and deafen in a 5ft radius. Con save negates.
  • Frag grenade (35 gp) — 2d6 piercing damage in a 10ft radius. A successful Dex save halves the damage.
  • Incendiary grenade (40 gp) — 1d6 fire damage in a 5ft radius. Ignites whatever is hit for 1d4 fire damage each round, also ignites combustibles. Fire can be put out with an action. Dex save halves the damage and prevents ignition.
  • Smoke bomb (5 gp) — Obscures a 10ft cube for 2 rounds. Smoke can be blown away by strong winds.
  • Smoke stick grenade (15 gp) — Obscures a 10ft cube for 10 rounds. Smoke can be blown away by strong winds, but continues to generate smoke and will immediately resume if wind stops.
  • Tangle grenade (65 gp) — Restrains creatures in a 5ft radius (and covers the area in sticky goo). Dex save negates. Restrained targets may make a Str save on their turn as an action to break the restraint. Automatically breaks after 3 rounds or if a target is subjected to any forced movement (push, prone, slide, teleport, etc.)

Equipment, Tools, and other goodies

The Night Watch PatrickMackey