Mackenzie "Mac" Keller

Lepontinite Bridge & Swamp Salesman

Description:

Mac’s Spell Reference

Aliases:
- Nathaniel Hale (as introduced to Strelok – discarded shortly after)
- Gordon Shumway (as introduced to black market and “seedy” contacts)

Velf (Half-Elf) Bard
College of Lore
Level: 7
XP: 33,785/34,000

STR: 8 (- 1)
DEX: 16 (+ 3)
CON: 12 (+ 1)
INT: 10
WIS: 14 (+ 2)
CHA: 18 (+ 4)

HP: 45 (7d8 + 7)
AC: 16 (12 + 3 + 1)
Proficiency: + 3
Initiative: + 4
Inspirations: 1

Passive Insight: 18
Passive Perception: 15

SAVES:

Dex (+ 6)
Cha (+ 7)

ATTACKS:

Swift Rebuttal (+ 1 Rapier):
+ 7 attack, 1d8 + 4 dmg piercing OR 1d6 + 4 slashing dmg
ABILITY: 1/SR, can use a Bard Inspire die as a reaction to immediately give that die to an ally’s overt roll as appropriate
Dagger:
+ 6 attack, 1d4 + 3 dmg, Range 20/60
.35 Autoloader (Sturm Model 79)
+ 6 attack, 1d4 + 3, Range 30/80, 10 round Stripper Clip
Ammo: .35 Stevens, a lot ct
.45 Revolver
+ 6 attack, 1d6 + 3 dmg, Range 30/100, 5 rounds, Loading, Double Action
Ammo: 4x Moon Clip, .45 Lhomme
.45 Light Rifle
+ 6 attack, 1d8 + 3 dmg, Range 80/320, 9 rounds, Two-handed, Loading
Ammo: .Tube-fed .45 Lhomme
Cantrip: Vicious Mockery
WIS Save DC 15, 2d4 Psychic Dmg + Disadv. on target’s next attack roll

PROFICIENCIES

SKILLS:

Acrobatics: + 6
Animal Handling: + 5
Arcana: + 1
Athletics: + 0
Deception: + 10 (Expertise)
History: + 1
Insight: + 8 (Expertise)
Intimidation: + 7
Investigation: + 1
Medicine: + 3
Nature: + 1
Perception: + 5
Performance: + 7
Persuasion: + 7
Religion: + 1
Sleight of Hand: + 6
Stealth: + 6
Survival: + 3

TOOLS:

Instrument (Voice)
Instrument (Guitar)
Gaming Set (Playing Cards)
Forgery kit
Disguise kit
Thieves’ tools

WEAPONS & ARMOR:

-Simple
-Pistol
-Longsword
-Rapier
-Shortsword
-Light Armor

LANGUAGES

-Macilian
-Elven
-Vegan

CLASS ABILITIES:

Bardic Inspiration (d8): Give bonus die (10min dur) to ally within 60ft (4/4 remain)
-Cutting Words: Use to debuff enemy instead with BI die
Song of Rest (d6): Heal party for die after short rest
Jack of All Trades: 50% proficiency on non-proficient ability checks
Font of Inspiration: Regain Bardic Inspiration dice on SR. (4/4 remain)

FEATS

Close Quarters Combat: Allies within 15ft do not grant enemies cover from your attacks.
Double Tap: If attacking with a .35 automatic pistol (held in both hands) Mac may, as a bonus action, make another attack at the same target.

EQUIPMENT:

CASH: $1955.46 +270

CARRY WEIGHT: 95.5/120lbs

WEAPONS

  • Rapier, 1d8 piercing
  • Dagger, 1d4 piercing
  • .45 Pistol, 1d6 piercing (6 shots, 30 – 100 range, Double Action)
  • .45 Rifle, 1d8 piercing (9 shots, 80 – 320 range, Loading, Two-handed)
  • Flashbang (1) (CON DC 14, 1rnd blind/deaf)
  • +1 Rapier: Swift Rebuttal (can be used as Longsword) @

AMMO
-.45 Lhomme, 59 ct (moon clip x4)
-
.35 +1 ammo, 7ct
—.35 Radiant ammo, 7ct

ARMOR
Studded Leather Armor AC 12 + DEX
+1 Glass Longcoat @ AC 12 + DEX + 1
— 10ish lbs

TOOLS
Forgery Kit
Thieves Tools
Disguise Kit
Instrument (Guitar)
Playing Cards

GEAR
Backpack
Bedroll
Candle (5)
Rations (5)
Waterskin
Book (3)
Map Case
Chalk (3)
Component Pouch
Flask
Grappling Hook
Hemp Rope, 50ft
Ink (1oz)
Ink Pen
Mess kit
Steel Mirror
Paper (10)
Perfume
Pouch (3)
Soap (5)
Tent
Tinderbox
Gold Trinity necklace
Trinket, random
Vial (3)

Potions:

  • Healing (2) [2d4 + 2 healing]

Clothes:

  • Costume (2)
  • Common (2)
  • Traveler’s

SPELLS

SAVE DC 15

3 cantrips:

+Mage Hand
+Vicious Mockery
+Minor Illusion

8 spells:

-1st:
+Cure Wounds
+Tasha’s Hideous Laughter
+Faerie Fire

-2nd:
+Detect Thoughts
+Enhance Ability
+Invisibility
+Suggestion

-3rd:
+Hypnotic Pattern
+Dispel Magic
+Haste (Magical Lore)
+Fly (Magical Lore)

LV1 4/4 slots
LV2 3/3 slots
LV3 3/3 slots

Bio:

Mackenzie "Mac" Keller

The Night Watch RevenantSeraph